One-Point Perspective · 一点透视
| English | 中文 | Pinyin · 拼音 |
|---|---|---|
| linear perspective/ˈlɪnɪə pəˈspektɪv/ | 线性透视 | xiàn xìng tòu shì |
| horizon line/həˈraɪzn laɪn/ | 视平线 | shì píng xiàn |
| vanishing point/ˈvænɪʃɪŋ pɔɪnt/ | 灭点 | miè diǎn |
| one-point perspective/wʌn pɔɪnt pəˈspektɪv/ | 一点透视 | yì diǎn tòu shì |
| overlap/ˌəʊvəˈlæp/ | 遮挡 | zhē dǎng |
The picture as a window
- Linear perspective 线性透视 treats the picture as a window onto the scene.
- The horizon line 视平线 is the viewer's eye level — look down on what is below it, up at what is above.
- Lines parallel to the picture stay true; lines going into the scene converge.
画面是一扇窗
- 线性透视(linear perspective)把画面当作望向场景的一扇窗。
- 视平线(horizon line)是观察者眼睛的高度——低于它的俯视,高于它的仰视。
- 与画面平行的线保持原样;进入场景的线会汇聚。
True line or converging line? · 真线还是收敛线?
In one-point perspective, which lines stay true and which converge? · 在一点透视中,哪些线保持真实,哪些线汇聚?
The horizon line sits at the viewer's . · 视平线位于观众的。
Horizon = eye level. · 视平线 = 眼平高度。
One vanishing point
- In one-point perspective 一点透视, all depth lines meet at a single vanishing point 灭点 on the horizon.
- It suits rooms, streets, and corridors seen straight-on.
- Equal spaces look smaller as they recede — divide receding space with diagonals.
一个灭点
- 在一点透视(one-point perspective)里,所有纵深线都汇聚到视平线上的一个灭点(vanishing point)。
- 它适合正对着看的房间、街道和走廊。
- 相等的间距越远显得越小——用对角线来均分后退的空间。
In one-point perspective, vertical edges converge to the vanishing point. · 在一点透视中,垂直边缘向消失点汇聚。
Verticals and picture-parallel lines stay true; only depth lines converge. · 垂直线和与画面平行的线保持真实;只有深度线汇聚。
Depth lines in one-point perspective meet at the ____ point. · 一点透视中的深度线在____点相交。
All depth lines share the single vanishing point. · 所有深度线共享同一个消失点。
Match each element to its behaviour. · 将每个元素与其行为匹配。
The three rules of one-point. · 一点透视的三条规则。
Perspective plus overlap
- Overlap 遮挡 doubles the depth: near edges cover far edges.
- Objects also rise toward the horizon as they recede.
- Check every depth line actually aims at the point — errors are easy to spot.
透视加遮挡
- 遮挡(overlap)让纵深翻倍:近的边缘盖住远的边缘。
- 物体越远也越靠近视平线。
- 检查每条纵深线是否真的指向灭点——透视错误很容易被看出来。
Select all · 所有 subjects that suit one-point perspective. · 选择所有适合一点透视的主题。
A corner-on view needs two points. · 以角对角的视图需要两个点。
The most common error: depth lines that almost aim at the vanishing point. "Almost" is what scorers see first. Lay a ruler from each depth edge to the point before you render.
最常见的错误:纵深线差一点指向灭点。评卷人最先看到的就是这个"差一点"。刻画之前,用尺子把每条纵深边和灭点连一遍。
Your classroom from the back wall: the side walls, desk rows, and ceiling lights all funnel to one point at eye level on the whiteboard. Mark that point first — every depth edge now has an address.
从教室后墙看过去:两侧墙、课桌的行列、天花板的灯带都汇向白板上与眼睛同高的一个点。先标出那个点——每条纵深边就都有了归宿。
One-point perspective: a horizon at eye level, one vanishing point, true horizontals and verticals, converging depth lines — plus overlap for double depth. Aim every depth line at the point.
一点透视:与眼睛同高的视平线、一个灭点、如实的横竖线、汇聚的纵深线——再加遮挡让纵深翻倍。让每条纵深线都指向灭点。