Two-Point and Three-Point Perspective · 两点与三点透视
| English | 中文 | Pinyin · 拼音 |
|---|---|---|
| two-point perspective/tuː pɔɪnt pəˈspektɪv/ | 两点透视 | liǎng diǎn tòu shì |
| three-point perspective/θriː pɔɪnt pəˈspektɪv/ | 三点透视 | sān diǎn tòu shì |
Turn the corner
- Turn the subject at an angle and you need two-point perspective 两点透视.
- Verticals stay vertical; the two sets of horizontal edges converge to a left and a right point on the horizon.
- Keep the two points far apart — often off the paper — or the box distorts like a fisheye.
转过街角
- 把对象转一个角度,就需要两点透视(two-point perspective)。
- 竖线保持竖直;两组水平边分别汇聚到视平线上的左右两个灭点。
- 让两个灭点离得远——常在纸外——否则方块会像鱼眼一样变形。
How many vanishing points? · 多少个消失点?
Sort each view by the perspective system it needs. · 按所需透视系统对每个视图进行分类。
In two-point perspective, vertical edges . · 在两点透视中,垂直边缘。
Only the two horizontal edge-sets converge. · 仅两组水平边缘线汇聚。
The third point
- Look steeply up or down and verticals converge too: three-point perspective 三点透视.
- A skyscraper from below (point in the sky) or a street from a rooftop (point underground).
- Cast shadows and reflections obey the same perspective system as their objects.
第三个点
- 急剧地仰视或俯视时,竖线也会汇聚:三点透视(three-point perspective)。
- 从下面仰视摩天楼(灭点在天上),或从屋顶俯视街道(灭点在地下)。
- 投影和倒影遵守与物体本身相同的透视系统。
Placing both vanishing points close together inside the page gives a natural look. · 将两个消失点放置在页面内部靠近的位置会产生自然外观。
Close points create fisheye distortion — keep them far apart. · 近点产生鱼眼畸变——应保持距离。
Looking steeply up at a tower adds a third, ____ vanishing point. · 仰视塔楼会增加第三个____消失点。
Three-point = a vertical vanishing point joins the two on the horizon. · 三点透视 = 垂直消失点加入两个水平消失点。
Match the view to its system. · 将视图与其系统匹配。
Count the converging directions. · 数一数汇聚的方向。
Boxes are scaffolding
- Boxes drawn in perspective become the scaffolding for everything: buildings, books, vehicles, even heads.
- Construct lightly with a perspective grid; render on top.
- Master the box and complex objects become box arrangements.
方块是脚手架
- 透视中的方块是一切的脚手架:建筑、书本、车辆,甚至头部。
- 先用透视网格轻轻起稿,再在上面刻画。
- 掌握了方块,复杂物体就成了方块的组合。
Select all · 所有 things that obey the same perspective as their objects. · 选择所有遵循其物体相同透视规律的事物。
Shadows and reflections converge with the scene. · 阴影和反射随场景汇聚。
Placing both vanishing points inside a small drawing is the classic distortion trap — corners splay wider than 90° and the box looks broken. Let the points live far off the page.
把两个灭点都放进小画面里是经典的变形陷阱——转角张得超过90°,方块看起来是坏的。让灭点远远地待在纸外。
Draw a cereal box corner-on: near vertical edge first, then top and bottom edges running to a far-left and far-right point. Two more verticals close the faces. Tilt your view down at it — now the verticals need a third, underground point.
转角朝你画一个麦片盒:先画最近的竖边,再让顶边和底边分别跑向很远的左右两点。再加两条竖线封住两个面。俯视它——竖线就需要第三个地下的灭点了。
Two-point: corner-on views, verticals vertical, two far-apart points. Three-point: steep views add a vertical vanishing point. Boxes built this way scaffold everything you will ever draw.
两点透视:转角视角,竖线保持竖直,两个相距很远的灭点。三点透视:陡峭的视角加一个竖直方向的灭点。这样画出的方块是你今后画一切的脚手架。